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Six Days in Fallujah if you missed the fun

Screenshot of Six Days in Fallujah first person shooter by AtomicAs virtual-gaming distributer Konami reconsiders its release of SIX DAYS IN FALLUJAH, gaming pundits ask “Is it too early to role-play the Second Battle of Fallujah?” To non-US-vets it’s known simply as “Fallujah,” as one would denote Lidice or Srebrenica, by name alone. I don’t know, when will it be appropriate to satiate the nostalgic veteran gamer’s appetite to reenact war crime?

The obvious sarcastic question would be to ponder if White Phosphorous is among the player’s arsenal. Likewise, in “free fire zones” where US rules of engagement permitted the shooting of anything that moved, do you accumulate points for killing the civilians or running them over with your tank?

It would be interesting to see how Atomic Games, neighbor of Blackwater, reenacts the raid on the Fallujah hospital, or the strafing of refuges trying to cross the river when US forces had blocked the infamous Blue Bridge. Are key episodes actionable, or do you sit by as the game cycles through the script, where women and very young children were let to pass to safety, but men and boys were forced to back to the city to be dispatched automatically as combatants.

Is there a game version of My Lai? Perhaps the entire manslaughter safari of the Tiger Force Unit in Vietnam. My guess is there would be plenty of takers. How about the Russian destruction of Chechnya, or the assault on the Warsaw Ghetto? Why not?

Until it becomes okay to blend hypothetical roleplay with real human tragedy, gamers will have to be satisfied with fictional scenarios like Grand Theft Auto and Chainsaw Massacre. I wonder if Amazon already has preorders for customers salivating at the first chance to replay the Manson LaBianca-Tate escapades, Ted Bundy’s cross-country trek, or if they’re jonesing over Iraq, the Haditha tea party and barbecue.

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