Tag Archives: Six Days in Fallujah

“Red Dawn” a classic? Gag me…

I was researching why (I already know, just looking for confirmation) this piece of cinematic sewage keeps replaying on certain channels.To drum up war business of course. But I came across a review on a Right Wing website that the “classic” Red Dawn and Extreme Prejudice and a couple of other Death-Porn flicks by the same production company only show on “conservative” Cable channels and no MSM channel would touch them. “Lefty Censorship”.
How about this scenario instead? They sucked when they first came out and they’ve been sucking ever since. Assassination and “Kill Immigrant” flicks belong in the same genre as the “Six Days in Fallujah” and “Call of Duty” porn games where the players or viewers get to masturbate to images of people being murdered.
“Red Dawn” and “Extreme Prejudice” were made to bolster the Reagan/Bush Administrations’ use of the Murdering Contra Mercenary Terrorists against the People of Nicaragua.
Meanwhile REAL soldiers gave me this review of it, back then…

“Man that is f…in’ retarded. We’re sitting there in Germany facing the Soviets, Reagan and Bush playing games trying to make them paranoid, telling them AND the German people that a limited tactical nuclear exchange in Germany would be “winnable”… doing everything possible to convince the Soviets that they’re crazy, and they put this piece of shit into the mix. Get them thinking EVERYBODY in America is just as goofy as they (Reagan) are”.

See, you can’t sustain a war without Hate. You can’t justify spending more money than your nation will ever hope to have on “defense” spending if you don’t have at least a perception of a war. If you don’t have the “America Under Constant Attack” for real, you have to Make Shit Up.

Otherwise the “Defense” industry would shut down and the bastards would have to actually EARN money through actual work.
facing a shortage of hordes of brown-skinned terrorists out to Destroy America, they have to conflate Immigrant Workers with the increasingly mythical al Qa’eda.

Re-enter: Red Dawn. Where the Haters can sit on their couches with the remote in one hand and the pecker in the other, masturbating to the idea of killing “illegals”.

More about the BlackOps Video Porn Game


This is a slight mod of their game package picture. The Cellar-Dwellers living in their Moms Basements probably wouldn’t notice any of the problems with the picture. First, the person, whose face is blanked out (Babykillers typically don’t want people recognizing them) is holding two pistols, Colt M1911A .45 caliber ACP, and carrying two assault rifles. WHY? To look tough or just look stupid? Does he enjoy carrying extra weight with him, something that could cause him to FAIL in a mission to assassinate, kidnap and or torture people? Or simply Penance for his heinous crimes? To make it abundantly clear, the REAL BlackOps cowards aren’t any better than the “gamers”.
They know they’ve got plenty of backup and that their victims don’t. Just like Cops and other pigs. Can’t do anything without their Uniformed Thug gang helping.

The rifles and the pistols, either would take two hands to operate them, meaning, load, chamber a round and charge (“cock”) them.
The picture shows one of the pistols to have a girls name and some notches scratched on to it. Probably the name of the first child he ever shot. Also both guns are worn out. Does a “professional” murderer not acquire or care for the tools of his trade? Since when?
They’re also grimy. Dramatic, yes, realism, no.

He would have taken the time to at least clean them. Carrying a second pistol might work as a story line, but it’s faster to reload the one than to draw the second.
The rifles, two of them? Really? Carrying a rifle is a real chore, not only is it heavy and bulky in all the wrong places, it has a way of biting you, REAL HARD, if you carry it wrong. Extra magazines would be far more efficient, and since he would want to kill as many victims as possible before having his buddies puss… errr “pull” him out, he’d want efficiency.

The Cellar-Dwellers wouldn’t care. They’re just fantasizing what it would be like to commit murder, until Momma tells him to get off the damn Xbox and do something with his life, so she’ll probably be the first and only one he kills.

The teenagers who the Army is targeting through the use of these games, (they’re also wanting to re-release “6 days in Fallujah”, another action-packed Porn-for-deviants “game”) are being told through this game, over and over and over, that killing is fun, noble, heroic and a good way to spend their lives.

The Pentagon/Military Industrial Complex/Corporate Whorelords laugh all the way to the bank, they recruit children to go out and kill other children, and they get to SELL the advertising medium to the kids as well.
And ensure they’ll always have a steady supply of murderers to match the steady stream of Potential Victims.

Atomic’s one handed coders rebrand Fallujah game as Six Hours in My Lai

virtual rapeNMT has obtained screenshots from Atomic Games ‘Six Days in Fallujah,’ traded p2p and remarketed as Six Hours in My Lai. There was no budget to modify the OIF coalition uniforms to resemble the Vietnam GIs, but who’s looking at the clothing? Nostalgic vets will find the rape reenactments unremarkably familar. In reality the mayhem of My Lai and My Khe lasted 28 hours, not six, but industry research indicates that cyber ejaculators rarely have more than a six hour window before a landlady looks in on them.

Gaming studies remain inconclusive about whether virtual sex stimulation augments with cumulative scorekeeping. It will require a scientific leap before computer health levels can fortify a real-world refractory period. Otherwise virtual serial binges cannot build on themselves like the longer pyramid games of Civilization or World Of Warcraft.

okinawa schoolgirl rapeJapanese game publisher Konami, forced by civilian outcry to drop a distribution deal for Atomic’s Fallujah first person shooter, is pleased that the salient gangbang modules will find their way to end-user Marine Corps wannabes. Konami already has a bestselling Raper II title, an Okinawa schoolgirl adventure for American servicemen. Konami’s own one-handed programmers are set to adapt the Atomic code for the Japanese market. The human trafficking of Iraqi orphans into US contractor Army brothels becomes Korean Comfort Women; US combat depravity becomes The Rape of Nanking.

Deprived of being able to cash in on the Fallujah atrocity allure, Atomic Games is looking for sympathy from the Support the Troops crowd. Atomic laid off the soldiers on its staff, issuing this statement:

“We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world.”

By historical accounts, are they referring to the virtual sequences between the levels of action which act like silent movie inter-titles to link the running and jumping to a bigger story? Where the plot points are inviolate can be the only teaching moments in an otherwise chose-your-adventure killing spree. Where will there be opportunity for gamers to show courage and sacrifice with only a menu of rape and murder?

Let’s be clear. The Fallujah video game was not about soldiering. It did not mean to replicate the experience of 99.9% of the American soldiers who served in the battle for Fallujah. A first person shooter is not about following orders, falling in, or self-sacrifice. An FPS is about four wheeling a personal path of personal destruction. Atomic’s Six Days in Fallujah was a spring break for Grand Theft Auto sex tourists.

NMT is equally concerned about the lost Fallujah stories which may have been the narrative of the gameplay. The world should hear of the turning back all male refugees, of the White Phosphorous and sniper Free Fire Zones. The lost Fallujah action sequences no doubt exploited the armored vehicles crushing the Iraqi wounded, and the role of the helicopter gunships over the river, Red Bridge and the Fallujah hospital.

Six Days in Fallujah if you missed the fun

Screenshot of Six Days in Fallujah first person shooter by AtomicAs virtual-gaming distributer Konami reconsiders its release of SIX DAYS IN FALLUJAH, gaming pundits ask “Is it too early to role-play the Second Battle of Fallujah?” To non-US-vets it’s known simply as “Fallujah,” as one would denote Lidice or Srebrenica, by name alone. I don’t know, when will it be appropriate to satiate the nostalgic veteran gamer’s appetite to reenact war crime?

The obvious sarcastic question would be to ponder if White Phosphorous is among the player’s arsenal. Likewise, in “free fire zones” where US rules of engagement permitted the shooting of anything that moved, do you accumulate points for killing the civilians or running them over with your tank?

It would be interesting to see how Atomic Games, neighbor of Blackwater, reenacts the raid on the Fallujah hospital, or the strafing of refuges trying to cross the river when US forces had blocked the infamous Blue Bridge. Are key episodes actionable, or do you sit by as the game cycles through the script, where women and very young children were let to pass to safety, but men and boys were forced to back to the city to be dispatched automatically as combatants.

Is there a game version of My Lai? Perhaps the entire manslaughter safari of the Tiger Force Unit in Vietnam. My guess is there would be plenty of takers. How about the Russian destruction of Chechnya, or the assault on the Warsaw Ghetto? Why not?

Until it becomes okay to blend hypothetical roleplay with real human tragedy, gamers will have to be satisfied with fictional scenarios like Grand Theft Auto and Chainsaw Massacre. I wonder if Amazon already has preorders for customers salivating at the first chance to replay the Manson LaBianca-Tate escapades, Ted Bundy’s cross-country trek, or if they’re jonesing over Iraq, the Haditha tea party and barbecue.