Atomic’s one handed coders rebrand Fallujah game as Six Hours in My Lai

virtual rapeNMT has obtained screenshots from Atomic Games ‘Six Days in Fallujah,’ traded p2p and remarketed as Six Hours in My Lai. There was no budget to modify the OIF coalition uniforms to resemble the Vietnam GIs, but who’s looking at the clothing? Nostalgic vets will find the rape reenactments unremarkably familar. In reality the mayhem of My Lai and My Khe lasted 28 hours, not six, but industry research indicates that cyber ejaculators rarely have more than a six hour window before a landlady looks in on them.

Gaming studies remain inconclusive about whether virtual sex stimulation augments with cumulative scorekeeping. It will require a scientific leap before computer health levels can fortify a real-world refractory period. Otherwise virtual serial binges cannot build on themselves like the longer pyramid games of Civilization or World Of Warcraft.

okinawa schoolgirl rapeJapanese game publisher Konami, forced by civilian outcry to drop a distribution deal for Atomic’s Fallujah first person shooter, is pleased that the salient gangbang modules will find their way to end-user Marine Corps wannabes. Konami already has a bestselling Raper II title, an Okinawa schoolgirl adventure for American servicemen. Konami’s own one-handed programmers are set to adapt the Atomic code for the Japanese market. The human trafficking of Iraqi orphans into US contractor Army brothels becomes Korean Comfort Women; US combat depravity becomes The Rape of Nanking.

Deprived of being able to cash in on the Fallujah atrocity allure, Atomic Games is looking for sympathy from the Support the Troops crowd. Atomic laid off the soldiers on its staff, issuing this statement:

“We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world.”

By historical accounts, are they referring to the virtual sequences between the levels of action which act like silent movie inter-titles to link the running and jumping to a bigger story? Where the plot points are inviolate can be the only teaching moments in an otherwise chose-your-adventure killing spree. Where will there be opportunity for gamers to show courage and sacrifice with only a menu of rape and murder?

Let’s be clear. The Fallujah video game was not about soldiering. It did not mean to replicate the experience of 99.9% of the American soldiers who served in the battle for Fallujah. A first person shooter is not about following orders, falling in, or self-sacrifice. An FPS is about four wheeling a personal path of personal destruction. Atomic’s Six Days in Fallujah was a spring break for Grand Theft Auto sex tourists.

NMT is equally concerned about the lost Fallujah stories which may have been the narrative of the gameplay. The world should hear of the turning back all male refugees, of the White Phosphorous and sniper Free Fire Zones. The lost Fallujah action sequences no doubt exploited the armored vehicles crushing the Iraqi wounded, and the role of the helicopter gunships over the river, Red Bridge and the Fallujah hospital.

Six Days in Fallujah if you missed the fun

Screenshot of Six Days in Fallujah first person shooter by AtomicAs virtual-gaming distributer Konami reconsiders its release of SIX DAYS IN FALLUJAH, gaming pundits ask “Is it too early to role-play the Second Battle of Fallujah?” To non-US-vets it’s known simply as “Fallujah,” as one would denote Lidice or Srebrenica, by name alone. I don’t know, when will it be appropriate to satiate the nostalgic veteran gamer’s appetite to reenact war crime?

The obvious sarcastic question would be to ponder if White Phosphorous is among the player’s arsenal. Likewise, in “free fire zones” where US rules of engagement permitted the shooting of anything that moved, do you accumulate points for killing the civilians or running them over with your tank?

It would be interesting to see how Atomic Games, neighbor of Blackwater, reenacts the raid on the Fallujah hospital, or the strafing of refuges trying to cross the river when US forces had blocked the infamous Blue Bridge. Are key episodes actionable, or do you sit by as the game cycles through the script, where women and very young children were let to pass to safety, but men and boys were forced to back to the city to be dispatched automatically as combatants.

Is there a game version of My Lai? Perhaps the entire manslaughter safari of the Tiger Force Unit in Vietnam. My guess is there would be plenty of takers. How about the Russian destruction of Chechnya, or the assault on the Warsaw Ghetto? Why not?

Until it becomes okay to blend hypothetical roleplay with real human tragedy, gamers will have to be satisfied with fictional scenarios like Grand Theft Auto and Chainsaw Massacre. I wonder if Amazon already has preorders for customers salivating at the first chance to replay the Manson LaBianca-Tate escapades, Ted Bundy’s cross-country trek, or if they’re jonesing over Iraq, the Haditha tea party and barbecue.