Tag Archives: Gaming

Found a really cool video game, like a First Person Shooter only better

It’s called “search and rescue” and the object of the game is a cockpit-eye-view rescuing people using a helicopter simulator. Designed by and for guys who have taken that step back, taken a good look and decided that “games” that award points for Snuffing People were just not getting it. There’s a newer “Call of Duty” game called Home Front, where the players get to snuff their fellow Americas for fun and points. Not exactly my idea of righteous.

So I was doing the Search And Rescue deal about an hour ago, wasn’t doing very well and crashed after about 10 minutes. So I’ll try again maybe tomorrow. The first 5000 or so games of minesweeper I played I lost within seconds. Now I’m close to tying my sister Audrey’s fastest time of 105 seconds.

And I’m not graphically fantasizing barbecuing people with a flamethrower.

Oh, and the game is free software.

I see this GameFly commercial several times a day where the spokesfreak is some thirty-year old infant saying “Before GameFly, I could never play as many video games as I wanted because they cost too mu…” Waaaaaaa waaaaaa waaaaa

Who is making a list, checking it twice

Sony PS3 Playstation network TV spotI know, right? Why won’t her boyfriend take his new Playstation online, where obviously all the fun is? “What’s wrong with him?!” The Sony PS3 spokesman commiserates, but he’s an interested party. So what’s up? Well, we have a clue this week with the Xbox.

By the way, I find Sony’s choice of spokesperson discordantly subversive. I’m guessing marketers of the PS3 have found their target audience watches the Mac vs. PC commercials and identifies with PC.

In a sudden move that has exasperated Xbox users, Microsoft decided that all its game consoles which have been modified to play software obtained through alternative delivery systems (piracy) will now automatically be blocked from their online system.

It make sense, but is it appropriate? If you’ve modded your car, for example to run on another fuel in addition to gasoline, would gas stations have the grounds to shut you out? And it’s not like you put a sticker on it advertising the modification. How would they know?

I think Microsoft’s violation lies more in a Terms of Use contract which permits them to query your machine for your personalizations. What right have they to tell you what you can or cannot do with your equipment, regardless whether you bought it from them? You didn’t rent it. Next are they going to dictate with which peripherals you are allowed to connect it, or atop which pedestal you must behold it?

You may not feel the video gamer’s pain, but look who’s doing the smack-down. What would happen if Microsoft decided to apply the same policy to copies of its operating systems, or office software?

Could it be coming? Google is criticized for knowing too much about internet users as they search the web. The companies who make browsers, including Microsoft, of course know where you go online. Imagine what Microsoft knows about what you do offline. And they are now asserting jurisdiction over your hardware. What if you wanted to turn off your computer, instead of putting it to sleep where it might still be answering queries about you? Maybe Microsoft will decide its Terms of Use won’t let you.

Microsoft hasn’t been above integrating spyware into its applications, creating stealth logs whose existence its programmers deny, even as users wonder why the files regenerate themselves after they’re deleted. Microsoft Windows’ unceasing security vulnerabilities are due entirely to the software exploits it leaves so that its programs are inter-compatible.

If that’s not enough, Microsoft counterinsurgent teams load malware into community open source projects, to give Windows company looking crummy.

Apple too is guilty of overreaching its intellectual rights authority. It recently stopped Psystar from adapting the OS X to work on PCs. And it disabled an element of its Snow Leopard 10.6 release to thwart a Hackintosh adaptation of Mac’s OS for netbook users.

Atomic’s one handed coders rebrand Fallujah game as Six Hours in My Lai

virtual rapeNMT has obtained screenshots from Atomic Games ‘Six Days in Fallujah,’ traded p2p and remarketed as Six Hours in My Lai. There was no budget to modify the OIF coalition uniforms to resemble the Vietnam GIs, but who’s looking at the clothing? Nostalgic vets will find the rape reenactments unremarkably familar. In reality the mayhem of My Lai and My Khe lasted 28 hours, not six, but industry research indicates that cyber ejaculators rarely have more than a six hour window before a landlady looks in on them.

Gaming studies remain inconclusive about whether virtual sex stimulation augments with cumulative scorekeeping. It will require a scientific leap before computer health levels can fortify a real-world refractory period. Otherwise virtual serial binges cannot build on themselves like the longer pyramid games of Civilization or World Of Warcraft.

okinawa schoolgirl rapeJapanese game publisher Konami, forced by civilian outcry to drop a distribution deal for Atomic’s Fallujah first person shooter, is pleased that the salient gangbang modules will find their way to end-user Marine Corps wannabes. Konami already has a bestselling Raper II title, an Okinawa schoolgirl adventure for American servicemen. Konami’s own one-handed programmers are set to adapt the Atomic code for the Japanese market. The human trafficking of Iraqi orphans into US contractor Army brothels becomes Korean Comfort Women; US combat depravity becomes The Rape of Nanking.

Deprived of being able to cash in on the Fallujah atrocity allure, Atomic Games is looking for sympathy from the Support the Troops crowd. Atomic laid off the soldiers on its staff, issuing this statement:

“We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world.”

By historical accounts, are they referring to the virtual sequences between the levels of action which act like silent movie inter-titles to link the running and jumping to a bigger story? Where the plot points are inviolate can be the only teaching moments in an otherwise chose-your-adventure killing spree. Where will there be opportunity for gamers to show courage and sacrifice with only a menu of rape and murder?

Let’s be clear. The Fallujah video game was not about soldiering. It did not mean to replicate the experience of 99.9% of the American soldiers who served in the battle for Fallujah. A first person shooter is not about following orders, falling in, or self-sacrifice. An FPS is about four wheeling a personal path of personal destruction. Atomic’s Six Days in Fallujah was a spring break for Grand Theft Auto sex tourists.

NMT is equally concerned about the lost Fallujah stories which may have been the narrative of the gameplay. The world should hear of the turning back all male refugees, of the White Phosphorous and sniper Free Fire Zones. The lost Fallujah action sequences no doubt exploited the armored vehicles crushing the Iraqi wounded, and the role of the helicopter gunships over the river, Red Bridge and the Fallujah hospital.